Game Developer
Engines
Godot
Open-source, MIT-licensed game engine with growing adoption among indie developers.
Unity
Cross-platform game engine widely used for mobile, indie, and mid-size titles.
Unreal Engine
High-fidelity engine from Epic Games, dominant in AAA and increasingly film/virtual production.
Multiplayer & Backend
Nakama
Open-source game server for social and real-time multiplayer features.
Photon Engine
Real-time multiplayer networking platform for games.
PlayFab
Microsoft's managed backend platform for live game services (matchmaking, leaderboards, economy).
Version Control & Pipelines
Git LFS
Git extension for versioning large binary files, commonly used for game assets.
Perforce Helix Core
Version control system built for large binary assets, still the AAA-studio standard.
Unity Version Control
Unity's own VCS (formerly Plastic SCM), built for game teams with large binary files.