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Game Developer

Engines

Godot

Open-source, MIT-licensed game engine with growing adoption among indie developers.

Unity

Cross-platform game engine widely used for mobile, indie, and mid-size titles.

Unreal Engine

High-fidelity engine from Epic Games, dominant in AAA and increasingly film/virtual production.

Multiplayer & Backend

Nakama

Open-source game server for social and real-time multiplayer features.

Photon Engine

Real-time multiplayer networking platform for games.

PlayFab

Microsoft's managed backend platform for live game services (matchmaking, leaderboards, economy).

Version Control & Pipelines

Git LFS

Git extension for versioning large binary files, commonly used for game assets.

Perforce Helix Core

Version control system built for large binary assets, still the AAA-studio standard.

Unity Version Control

Unity's own VCS (formerly Plastic SCM), built for game teams with large binary files.